
Already, they’re insanely paranoid and xenophobic. I imagine that beholders don’t do so well in the Shadowfell. I see this as a beholder that lost its way in the Shadowfell and eventually got sucked in basically, the same back story as the shadow dragon template.

Let’s just say that searching for a pic to represent that thing was one of the ickiest things I’ve ever done… and I used to work in the restaurant business!ĥ beholder variants for Dungeons & Dragons fifth edition.įirst up, we have the shadow beholder. To round out the bunch, I decided to add in a “eyesore.” The eyesore is a beholder that’s covered in eyeballs. It would have taken me probably a week to come up with this stuff. He also put together a beholder out of Kinex and called it a “ridge beholder.” Kinda like a beholder that’s a dream catcher with eyeballs.One kind of beholder that when you hit it, it splits into two beholders.Another beholder that turns you into a beholder if it touches you.A shadow beholder that’s made of shadow and can hide.Here’s four beholder variants Jack came up with just off the top of his head: Naturally, when it comes to cooking up weird D&D monsters, I turn to my 6-year old son, Jack to help me out. And finish it off by giving it a kooky, eye-pun name and voila: you’ve just created a beholder. Tie the horror that you’ve created to some sort of dream that the beholder may have had. Basically, take the base beholder and think of a way to make it even more f’d up than before. Even at a challenge rating 13 (15 in its lair), there’s a pretty good chance that the beholder is going to take down at least one or two PC’s in a fight.Ĭreating beholder variants is a simple process. If all that wasn’t bad enough, the beholder also has some pretty dandy lair actions that will assist it in combat including: slippery, slimy floors grasping appendages coming from the ceiling and walls and random eye rays.Īs you can see, there’s a reason these guys make awesome boss monsters.When things get close and personal, it’ll shut down particular targets with its anti-magic cone, while those outside of the cone can still get zapped.

Plus, it can fly, so there’s no reason it’ll be anywhere near the ground.

With a range of 120 ft., it can probably do this for a few rounds.

Basically, they have a bad dream and pop! There’s a baby beholder. In Volo’s Guide to Monsters, the “reproduction cycle” of the beholder is explained. Now, in fifth edition, the folks at Wizards of the Coast have really taken these weirdo monsters to the next level. Like giant, flying meat balls covered in eye stalks, these paranoid, xenophobic, megalomaniacal aberrations hide away in their lairs and plot against a world they hate. And they looked like this… Yo, what’s up? Think we can make ’em even worse? Let’s find out!īeholders have been in every edition of Dungeons & Dragons since 1975 when Terry Kluntz created the very first one for the Greyhawk supplement. These multi-eyed tyrants are true horrors, sure to send fear into the hearts of players everywhere. DM Dave 6 Comments on Beholder Variants for Dungeons & Dragons 5th Edition Posted in Monstersīeholders are probably the D&Diest monster that ever D&Ded.
